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Posts Tagged ‘3.0.8’

Hey all, I’ve been talking waaaaaaaaay too much about a hunter nerf, and I like to try to not be just a hunter blog. I want to be an everyone blog with a touch of extra huntery goodness. So, I called up a shammy pal and said, “HEY YOU, Write for me!” And she did. Here’s the Shammy Perpective of Patch 3.0.8 from Shranea, a Shammy of Heroes of the Alliance (My Guild) on the Hydraxis Realm!

The patch changes for Shaman were mostly for elemental shaman. Since I’m one of those oh so lovable enhancement shamans, I only got a few things from it, but they were definitely useful.

The main thing that, in my opinion, effects my abilities is the increased damage of magma totem and the fact that it no longer generates threat. I used to hesitate to use it because when I put it down it would usually get destroyed after it’s first pulse, and the creature that attacked it would then go for me. That’s not good. Even when I’m soloing it’s not good because I’d have to repeatedly waste mana to put down more and more of these darn totems since they’d get destroyed so quickly. Now, I find myself actually able to help when aoe is need, and not die from it. Yay!

Another small thing, increased duration of Tremor totem. As we all already know, tremor totem is just awesome for those bosses and mobs that like to fear your party around all day. Sometimes when I’m in a fight, I’ll get distracted and don’t always watch the duration left on my totems and may not notice when one goes down, and Tremor totem just seems to go out so quickly. Now it matches the rest of my totems, so unlike not noticing when one is out, I’ll notice when all four go out.

Shamans were almost nerfed though! Oh noes! Mental quickness was supposed to change to convert 70% of agility to spellpower, but it was reverted back to converting 30% of attack power to spell power. Good thing to. Think about it, I get in a raid, get all nice and buffed and I have over 6k AP. That means around 2k bonus spell power. On the other hand, I have around 700 agility. 70% of that is around 500 spell power. Which would you rather have in a group? Luckily, that was changed. Woot for getting saved from a nerf!

Finally, the last thing that Shamans got, was a free respec! Getting those talent points refunded can be a pain to go back through, but sometimes it’s nice, especially if you’re like me and realized too late that you wanted more points in something .

That’s awesome, I didn’t know anything like Mental Quickness existed. Sounds almost like the new shammy content was aimed at pushing shammy’s into raids. If anyone else would like to do a “Class Patch” Post, please send one to me, or if you don’t want a whole post devoted to you (Why Not?), then I guess you could just leave a comment.

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Ok, ran Heroic Utgarde Keep, again, as to see more of what might have been done to my dps. (Actually I ran it because it was the heroic daily and just so happened to be the exact same heroic I ran the night before and was all excited).

Anywho, my summary:

Yes, my overall DPS has dropped. By around 400 dps. What does this mean? It means that I still can be at the top of the charts, its just not as easy as it was. Pulling over 2000 dps is still easily done, as long as you pay attention to your rotation.

I use Serpent Sting and the Steady Shot glyph so that Steady Shot can proc 10% more damage, and I just tonight added the Arcane Shot glyph as to save even more on mana costs.

Before I ran into Heroic UK, I went and respecced. I basically robbed points from talents that I didn’t really think I needed and threw them into Improved Arcane Shot, as Arcane shot now makes up around 30-40% of my rotation damage. The way I worked it, I still have Aimed Shot, which I like having as its instant cast, aids my other shots, and ruins the target’s healing. Plus its only one point! What a steal. Anyways, so I respecced. I even got Frejya the Rabid ability in  her tree, which I had avoided previously for reasons I cannot begin to fathom.

Against Ingvar the Plunderer Punk:

nerfeddps

Easy peasy. In the words of Pike: “Beast Mastery is not dead, my friends.

A quick call out to you all as well, hunter or not, how has the patch effected you? I’ve been noticing a lot of hunters are split on the issue, and my buddy over at Blogger (80 Elite) seems to have not seen much change for his spec in DK. What about the rest of you? (more…)

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Ok, General Thoughts on Hunter Nerf.

Pets are uber weaker. I’m a BM hunter. I notice pet damage. Pet damage is much less, especially in Jaffa (wind serpent) vs. Frejya (spirit beast). I’d almost say that Spirit Beast is actually better, but that’s just in comparison to my other pets I think, so I won’t make that assumption. Bubba (Gorilladin) did his job well, which was hold mobs for me to volley. I didn’t watch his dps.

That brings me to Volley.

30% decrease very easy to see. Ouch.

Steady Shot. Yes its nerfed, this is countered though with…

Arcane Shot. Buffed. Less mana cost. I’m very happy.

I normally drain mana like a dying man in the desert would drain a glass of water, but tonight Mana wasn’t drained so badly, and life was good.

Now for the numbers (or explanation of general numbers because numbers are the devil).

Against a boss target dummy, my dps with Jaffa was down by about 20 percent.

In Heroic UK, my DPS with Frejya was up by about 1000. It was nothing for me to top the DPS charts. I normally have to fight to stay even with my Fury warrior buddy. Not tonight, it was really easy to hold the top slot all night. Yay to new shot rotation. Yay “Serpent Sting, Arcane Shot, Rapid Fire, Steady Shot” Rinse repeat.

So…I don’t think it was a nerf. I think that abilities got nerfed, oh heck yes, but in the end, depending on your chosen shot rotation and play style, I think it might have either been a static change or…be careful….a BUFF.

*dodges nerf bat*

That’s my opinion for tonight. I’ve never had a heroic that easy. And I held the tops of the charts all night with little effort.

–Davlin

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*Runs in circles yelling “Woop woop woop woop!”

THE PATCH 3.0.8 IS HERE. Ladies and gentlemen, I can’t wait to start playing around with it. I’m so excited. Its like a new toy!

But Dav, You’re a hunter, you should be upset!

Forget that! I’ve discussed this patch and my confusions towards it before. Its a nerf, but barely noticable, and we kind of needed it.  Not to mention that they’re lowering of the mana cost for arcane shot makes life all happy by giving us Beast Mastery hunters a shot rotation. Ask anyone I play with “There’s Dav, Spamming Steady Shot again…” No more! Now I do other things. In all fairness, my tree has been worked with a 54/17 build to give me Aimed Shot as well (Its an instant cast, meaning I can cast it while rocket booting away, or jumping when fighting that Nexus punk dragon who casts that freezing Debuff). But I’m working on a huge post to explain my choices in my spec for later.

Plus engineering’s getting a bunch of great stuff. So all in all, Dav’s happy. And no one knows how to put a great spin on a hunter nerf quite like Pyke.

Besides, with a hunter nerf, maybe we’ll see the return of CC? Just a thought.

Yay Happy Dav Dance!

 Totally snaked this pic from Blogger (80 Elite)!

Anywho! Yay patch. Full notes are after the cut.

(more…)

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Patch News

I’ve said it a million times since WotLK came out. Literally, at least 1 million times. They need to come up with a newer and cheaper repair bot. Give it a cooler skin and make it really easy to make.

Well ladies and gentlemen, as of 3.0.8, and according to my reading of the news over at wowinsider.com , they give us just that.

“One of those gizmos is about to get significantly more useful: the Scrapbot will be able to repair your gear “in a future patch.” The smart money is on 3.0.8 for that future patch, since Scrapbot repairs were added to the latest build of that patch on the PTR just yesterday. This means that once again, Engineers are the providers of in-instance repairs, and this time around it’s significantly cheaper than last time, with 10 Saronite Bars giving you 5 of the little guys. ”

Now, I’ve just got to go and do the quest line that gives me the option to make the little guy.

If only I could convince Blizzard to listen to my other idea of giving me a percentage of repairs that my group pays for on that thing. You know…some money for my effort.

/sigh.

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Holy Moly, I almost forgot to tell all you miners!!!

Currently, in the PTR, mining a node is different! Instead of  *swing swing swing* get some ore and some other stuff, rinse, repeat, its actually working where you do the whole process once, get all the ore and extras, and you’re done.

So…example.

I’m flying very slowly around S. Basin (darn you epic flying and your inability to be as important as other things when I actually have the money) and I see a saronite node. I land.

I hit my mining button.

I swing 3 times.

I recieve loot, all the ore that node has, a ton of crystallized stuff.

I won’t have to swing at it again.

No more ganking! No more worrying about someone taking your node from you. Its magical. Mining just became so much easier. THANK YOU ELUNE!!!

You get the exact same amount of ore after mining the same node only once, that you would have gotten before the patch after mining it 3 times.

Thank you Patch 3.0.8, whenever you decide to come to us.

–Davlin

(and yeah, I realize I just thanked the same patch that’s bringing about the great Hunter Nerf…but heck, I’m a glass half full kind of dwarf.)

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3.0.8 Patch Summary

Hey all, we’ve got a patch coming soon and I thought I’d give you a quick and dirty heads up of what to look for. This is my short and ugly summary, so if you want details go here.

Death Knights are getting buffed up. Doubled healing abilities, a Raise Ally rez spell, and more threat generation ability. Their Anti-Magic shell is also getting a lowered cooldown (maybe the focus is shifting even more towards caster tanks than it had been previously?) Frost Presence is going to be giving a ton of extra magic damage protection and armor (see? Told ya.) for those of you who jump into frost and tank a bunch.

Druids are mostly getting a feral upgrade. Instead of weaponry having to be specifically geared towards feral druids, now all weapons will have the potential of giving feral power. When a druid looks at the weapon they will see a tooltip on it that other classes won’t that shows the amount of Feral power that a weapon has. Survival of the Fittest also gives a big armor boost now too. Yay Druid Tanks.

Hunters I’ve gone over about 3 times already, so I won’t go indepth. But! I would like to point out something I had previously not known: Arcane shot now costs about the same amount of mana as Steady shot! Woohoo for spamming more powerhouse hits and still having mana to do…anything, lol.

Mages get a stackable arcane blast now. Stack it and any arcane damage shot to follow it does a percentage of damage based on how many times you managed to stack it. Woot! Sounds like fun. Also, improved blizzard has better stun effects now and slow fall is a party wide cast now.

Paladins: Divine Shield, Divine Protection, Hand of Protection, and Avenging Wrath all share a cooldown now. But not to fret, you get a new ranged taunt ability. Rock on you pally tanks.

Priests now have a party wide levitate and a buffed up mana burn, not much else here.

Rogues get some more armor and more dps from Fan of Blades.

Shaman totems no longer generate threat, and get some buffs based on the totem.

Warlocks, oh how I love ye, and I’m not even one. You guys and gals get this kickbutt new Ritual of Summoning. Basically, instead of summoning one person per soul stone thingy, you use one soul stone to open a portal that stays open for 5 minutes. You’re own personal summoning stone that others in your part can use. Open a portal, take a nap. Me likey. Oh and your drain mana gets a buff.

Warriors you get more rage and wave goodbye to that 5% penalty to Titan’s Grip. Lucky Punks.

Other than that there are just a few tweaks to the professions, a few quests, and no more racial restrictions on mounts (yeah…night elves on mechnostriders won’t look silly at all….<<sarcasm>>).  We’ll see 60 more graveyards in orginal Azeroth. Ghost speed and wisp speed will get increases. Finally, my personal favorite, tapping of a target (basically when the game decides that its yours and you’ll get benefit from it) will be 100% based on whatever the first spell or attack is cast on it. So if I shoot it, and some dude runs up and starts beating on it, I don’t lose out on my kill that some jerk is trying to gank and I’ll still get the xp and loot. That’s Nice.

 

In other news, Davlin will be out of game from the 20th to the 30th for the holiday. But blogness will continue.

Here’s some macro’s for you.

General Macro of the Post: Targeting macro.

/tar <target’s name>

I used this for getting the Spirit Beast, works great. But you don’t need the full name it turns out. Loque’nathak is the spirit beast’s name, and the macro I used was /tar Loque. It worked fine….lol very fine.

Class Specific Macro of the Post: Paladins: The infamous bubble hearth…

#showtooltip Hearthstone
/cast [button:1] Divine Shield
/use [button:2] Hearthstone

Between casting Divine Shield and using your hearth you’ll have to wait the 1.5 seconds for the global cooldown.

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